The Moon has always been one of Destiny's most evocative locations, but the new areas in Shadowkeep-the Scarlet Keep in particular-are astonishing in their beauty. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook. But so far, Shadowkeep gets a lot of things right.įollow me on Twitter, Facebook and Instagram. There’s a lot to like here, and probably a lot more by the end including the not-yet-launched dungeon coming up. The customization part of armor 2.0 is great. The art design of the entire expansion is great. You sort of just play and see when you level up. The bonus power of the artifact is a nice little boost, though I think actually grinding the millions of XP you need to get past level 15 or so is a chore that is hard to dedicate yourself to. And even if they were broken, they go away after this season. Those have been a blast to play around with, and feel incredibly strong without being broken. I have really enjoyed the new artifact mods, whether they’re things like super cheap enhanced reloaders, or game-changing build mods like the new super void grenade build or the infinite arc melee build. The Artifact is a similarly solid experiment. It’s a lengthy, solid grind that you always feel like you’re making progress toward no matter what you do. I felt genuinely accomplished when I finally unlocked the new Phenotype ornament set, because it’s A) very good and B) I didn’t have to buy it from Eververse. The battle pass is a good way to increase engagement without really technically being a new microtransaction because the premium track comes with the seasonal content anyway, meaning you will always have it if you want to play anything in the new season. But now that I’ve used both of them in practice, I really do enjoy each of them in their own way. I didn’t quite know what to make of the new focus on XP grinding with both the seasonal artifact and the new season rank battle pass system. Overall, the game feels like it’s in a pretty solid state in both PvE and PvP, at least as much as a game like Destiny can ever truly be “balanced.” I think the changes to super and heavy in PvP have been good, however. OEM, Recluse, Mountaintop and Erentil are still dominating, and all need some work, but I’ve already written about that. I kind of like the Izanagi meta, which feels unique but not broken.Ĭrucible is…less perfect, but that’s kind of par for the course. Scouts are definitely improved, if still not exactly where they need to be. Auto rifles feel great now, so do SMGs and sidearms, if you’ve bothered to use them. I have appreciated buffs to a lot of weapon classes. Bosses feel at least a little more like bosses now rather than paper mache targets. The game has reduced (though not eliminated) instant boss burning with these changes, and I definitely think it was a good idea to kill “must have” things like an auto-reloading Well for every encounter. Players were worried about the pretty massive slate of nerfs to player buffs, enemy debuffs and super gain that were arriving with Shadowkeep, but ultimately, I think it put the game in a pretty good place. And if my theory is right, the Final Assault will be a community challenge that will require us to kill X amount of copies of the Undying Mind, similar to the Mars challenge a while back.Įven the smaller scale parts of this storytelling are good, like freeing Eris from the ghosts of her fireteam, or learning new information from the Pyramid people in the ongoing “The Gardner and the Winnower” story. It’s a reason to keep checking back in with the game to see what’s developing, and it feels like we as a community are contributing to the cause (giving Ikora Vex materials every week). The next week, we saw that it was a Vex Gate which we’re going to head into to fight the Undying mind in countless parallel timelines to end the Vex Offensive.Įven if I still have mixed feelings about the activity being taken away, I really like this Fortnite-esque style of ongoing storytelling where things change week to week leading to some big “event” to end the season. That second week, Ikora began constructing something behind her spot in the tower.
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