![]() ![]() With the threat of Epic Game Store poaching these games, Valve pulled organic visibility for most mid-level and lower games, including GearCity. This reduced visibility for everyone on the store, thus pissing off large publishers. With Steam Direct, approximately 20 games per day are being released. Something on the order of 80% market share (or more) in western nations. Steam has a near-monopoly on native, single payment PC games. But also due to the barrier of entry removal in the largest distribution platform. Primary due to Unity, UE4, and some lesser engines making game development extremely easy. ![]() The game industry, specifically, PC games, are facing extreme over-saturation. I have been meaning to make a blog post about this stuff, to kick off my "Feature Bounty" system, but in a nutshell: I hope that helps! And thanks for the shout out!Ĭurious what you mean by "the way the industry is going, it's unlikely." It's a bit buggy, and I am not sure how the digital distribution versions fare, but it is a very good macroeconomic simulator. Not related to business sims, I got a lot of playtime out of Superpower 2 in my youth. Although, AirwaySim is very expensive, slow, and multiplayer, which is why an airline simulator is our next major project. And it was enough of an itch scratcher to make me make GearCity first, instead of an airline simulator as I planned. As someone who now does investing as their primary job (thanks Steam Direct), it is a very good representation of financial systems.Īnother game I enjoyed was AirwaySim, it's not as complex as GC, but it does scratch the itch. I would have to say Wall Street Raider would be a good option. If you're into economics and not cars, it's probably OK to pass on them. ![]() Both of which, while complex for the time, were fairly light. It was heavily inspired by Detroit and Motor City (Old Timer). That's one of the reasons why I made the game. I can't really recommend any other industrial business sims with the same level of economic details. So what are your thoughts? Thanks for reading! GearCity made me feel like I was actually running a business in an understandable economy. In Capitalism, every game feels like it starts with building one store, clicking on a few products to sell, and then it's just an endless and growing supply of money as you plop down more buildings. ![]() So, to my question: are there other games with this kind of economic experience I should look at? I know Capitalism Lab gets mentioned often, and I have it, but it's never given me the same feeling. it all made for one of the best experiences I've had when it comes to a game/sim actually feeling like a business. Having the control it offers, the economic considerations, the long-term planning, the detailed P&L and productivity reports. Also, construction gets paid for as it takes place, instead of just having the whole sum deducted from your bank account when you give the order. Then it actually takes time for the work to be done. One example: when you redesign a factory to increase capacity, you have a wide range (slider bars) of options when it comes to the number of production lines and how much money you want to invest in the technology of the factory, which effect its maximum productivity. I have very little experience with it so far, but I love the depth of the economics that it presents. I tried the demo of GearCity and immediately pinned it to the top of my wishlist. ![]()
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![]() So, when you see a stack-trace due to a ConcurrentModificationException, you can not immediately assume that the cause is unsafe multi-threaded access to a Collection. Debugging ConcurrentModificationException Note again that only a "best-effort basis" is required for detection, and a ConcurrentModificationException is explicitly suggested only for the non concurrent (non thread-safe) classes. Concurrent implementations should override this method and, on a best-effort basis, throw an IllegalStateException if it is detected that the mapping function modifies this map during computation and as a result computation would never complete. Non-concurrent implementations should override this method and, on a best-effort basis, throw a ConcurrentModificationException if it is detected that the mapping function modifies this map during computation. ![]() The documentation of several methods of the Map interface say this: Note again that the behaviour "cannot be guaranteed" and is only "on a best-effort basis". Therefore, it would be wrong to write a program that depended on this exception for its correctness: the fail-fast behavior of iterators should be used only to detect bugs. Fail-fast iterators throw ConcurrentModificationException on a best-effort basis. Note that the fail-fast behavior of an iterator cannot be guaranteed as it is, generally speaking, impossible to make any hard guarantees in the presence of unsynchronized concurrent modification. Thus, in the face of concurrent modification, the iterator fails quickly and cleanly, rather than risking arbitrary, non-deterministic behavior at an undetermined time in the future. The iterators returned are fail-fast: if the is modified at any time after the iterator is created, in any way except through the iterator's own remove method, the Iterator throws a ConcurrentModificationException. The documentation of the HashSet, HashMap, TreeSet and ArrayList classes says this:
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Mamba Monster X is our latest 1:8 scale and Monster truck controller capable of 2S - 6S LiPo, with an 8 amp peak BEC - and, it’s waterproof*, so you can run your vehicle through morning dew, across soggy snow, or a muddy trail. ![]() ![]() ![]() Whether you’re fishing from shore in a lake or trying your luck at a stocked trout pond, you need your lure to get where the trout are. Kastmasters are just about perfect for catching trout in lakes and ponds, because they can go far and deep. Fish don’t swim straight in one direction at one speed, so your lure shouldn’t, either. Vary your retrieve speeds, from slow to fast and back again.As the “baitfish” lurches forward, the trout will think it’s speeding up to try to get away and will lunge forward to try to catch it. Not only does this make the lure look more erratic, it’ll help induce bites. Give your rod a twitch every few seconds on the retrieve.To a trout, that looks like a fish struggling to stay swimming. Stop your retrieval and let the Kastmaster sink a little bit before starting back up. ![]() Try these tricks out the next time you’re out on the water! This lure lends itself really well to experimentation. Add some twitches, pauses, and other erratic movement, and you’ll get a lot more. If all you do is cast out and reel in again, you may get some bites. The first thing to remember is that the natural motion of the Kastmaster in the water only does part of the job for you. ![]() Knowing how it works is key to figuring out how to best use a Kastmaster. Congrats, you’ve got a trout on the line!Ĭheck out this video showing the signature underwater motion of a Kastmaster: The trout sees a potential easy meal, and lunges at your lure. Even better, they swim with the erratic motion of a fish who is wounded or otherwise helpless. They work because they mimic the look and movement of the fish that trout like to eat. And remember, fish can’t read brand names! How To Fish For Trout With A Kastmaster Basic Strategies While they don’t have the same range of colors and sizes as the original, there’s still some good variety. They’re pretty much identical to the Kastmaster, and come in convenient 3-packs that end up being significantly cheaper than Kastmasters. That’s why I often buy South Bend Kast-a-Ways, a generic form of the Kastmaster. Even when you’re being careful, it’s not hard to lose a Kastmaster on a day of trout fishing. They are also incredibly at catching weeds, lake bottoms, tree branches, and just about everything else. Kastmasters are incredible at catching trout. That includes, by the way, other trout! Trout are known for cannibalizing their own young, as well as the young of other species. Speaking of mimicking prey fish, the firetiger Kastmaster does a great job of looking just like what the trout like to eat. The two-tone coloring helps it mimic the look of popular trout prey. Much like the silver Kastmater, the blue/silver combo can catch a lot of fish on a grey. They’re also great in clearer water, where their flash can be seen a long ways off. ChromeĬhrome Kastmasters come in a close second to the gold, and are particularly useful on greyer days. It’s also a good option for cloudier or browner water, since it will pop very clearly. It’s particularly perfect for bight sunny days, when it can really catch the sun’s rays. GoldĪ gold Kastmaster has possibly caught more trout than any other lure out there, and should be in everyone’s tackle box. Overall, though, some colors have proven more effective that others. The best color can vary according to the weather, water conditions, and what the trout feel like eating that day. Kastmasters for long distances, but they work great in rivers and streams with smaller trout. On the other end of the spectrum, you may find it hard to cast 1/12oz. Unless you’re going after very large trout, that’s about as big as you’ll want to go. Kastmaster is a very popular lure for trout, and can attract a wide range of other fish. Overall, keeping it small will up your chances of hooking something. ![]() Smaller trout, on the other hand, may see large lures as too big to eat. But they’re not picky! If something smaller swims by and looks enticing, they won’t pass up a snack. In fact, going big may actually hurt your chances of catching a trout with a Kastmaster. It’s a well-worn phrase, but bigger isn’t always better. ![]() ![]() ![]() ![]() For a custom painting or live painting booking please contact her on Instagram, or email She will work closely with you to bring your vision and style to life. Stephanie paints with a relatively realistic style. It is mesmerizing to watch, and the work of art produced will be cherished for a lifetime. ![]() One of the most unique service she has offered her clientele is live wedding paintings. 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Download The Battle Cats APK and cat food now to play the game with tons of resources to conquer the world with.All cats unlocked & infinite cat food: Ready to take your cat army to the furthest reaches and conquer the world? Achieve with kittens what Napoleon himself couldn’t achieve with the Imperial French army. If you really need some energy, then use the time lapse, but don’t overdo it. ![]() The thing is, most developers consider this addition when they make their games, and they’re not beyond punishing players for doing it. This allows you to earn loads of energy, which you can then use to invade more parts of the world. It’s where you come out of the app and go into your phone’s settings to change the time into the future. Make sure that you’re upgrading the cat study often to maximize the benefits from this. The cat study allows more XP points to be earned at the end of each level, which goes a long way to helping you to achieve your aims in battle and beyond. You should upgrade your cat cannon regularly to reduce charging times, improve the damage that it deals out, and lengthen its range. Of course, like all powerful weapons, it needs time to charge. It’s the one that turns the tide of the battle time and time again, so make sure you’re using it properly. The cat cannon is the best weapon you have in the game. Upgrading your cents generator will allow you to earn money a lot quicker, which makes you more likely to win each battle. You’ll need to earn in the heat of battle so that you can send in reinforcements when things get a little hairy. ![]() The cents generator is your primary way of earning money during battles. The game isn’t too heavily focused on stats, though – you’ll just see that they’re defeating opponents quicker. Once they hit level 10, they’ll evolve into noticeably more badass cats. You can then spend this on leveling up your cats. The more you play, the more XP you’ll earn. First of all, you actually get to control the cats – although you don’t have to control them all the time. It’s not your average tower defense game, admittedly. You’ll meet them in the middle of the screen and fight with a varied selection of cats. You’ll be tasked with breaking through the enemy line of defenses while stopping them from breaking through yours. The Battle Cats APK is, at its heart, a tower defense game. Victory is assured! The time of the cat has come Your army of adorable war kittens will prevail. The world will try to rally against the rise of the battle cats – they will fail. ![]() Other cute animals will try to stop you – they will fail. This is an extremely simple and utterly addicting game that has a simple control mechanism allowing you to easily move your cats onto the screen and do battle with all opponents. Unlock rare battle cats and upgrade them as you conquer the world. Download The Battle Cats APK unlimited everything for Android to take command of an army of super-cute cats that are hell-bent on conquering the entire world. Bring the world to order under your heel. ![]() ![]() However, that doesn’t mean she’s not been in any relationships till date. Well, the American supermodel is currently not married. Boyfriend? Is she Dating or Still Single? In fact, her passion, dedication, and hard work are what helped her to reach the level of height of where she’s now. Success didn’t come overnight to this 45 years old model. The primary source of her income is modeling.Īccording to the genuine reports, an average US model earns $50,000 annually. As of now, Amber Valletta estimated net worth is $9 Million. With her appearance as a model, A A’s amassed quite a considerable amount of fortune throughout her career. Net Worth: Salary, Income, and Career Earnings Moreover, Valletta made countless guest appearances in TV shows, including Revenge, and Blood & Oil. Maggie Rizer Age, Height, Parents, Husband, Baby, Net Worth, Wiki-Bio > Moving back to the time, Amber portrayed Sarah’s role in a 2004 American dark comedy series Lucky. She’s made her appearances in several big-screen movies including What Lies Beneath, Hitch, Perfume, and Transporter 2.Īlso, she starred as MTV’s show House of Style from the year 1995 to 1996. Not only in the modeling world but also Amber Valletta is a well-known face in the movie industry. Amber Valletta Modeling To Movies, TV Shows, & Soap Opera Furthermore, her bra size is 34A while her shoe size is 9 US and her dress size is 4 US. We’ve also learned that she graces her body measurements of 34-23-34 inches. Even more, she looks marvelous with blonde hair and green eyes. The model stands slim and fair with a height of 5 ft 9 inches weighing 57 kg. The good-looking model graces her body perfectly everywhere she goes. Amber Valletta Age, Height & Body Measurementsīorn in 1974, Amber Valletta is 45 years old as of now. We’ve also learned that her mum enrolled Amber in a modeling school known as the Linda Layman Agency. After that, she indulged herself into the fashion industry at the age of 15 years old. Talking about her educational history, Amber attended Booker T. Lauren Hutton Age, Height, Parents, Husband, Daughter, Net Worth, Wiki-Bio > Moreover, we’ve known that she’s two half brother and three half-sisters. She grew up with her younger brother Rob Parks Valletta. ![]() She is the daughter of her mother, Theresa Malaby, who was a postal officer. Her nationality is American while her ethnicity is Italian and Portuguese descent and has some Cherokee. The supermodel was born as Amber Evangeline Valletta was born on 9th February 1974, in Phoenix, Arizona, the U.S. To know detail information about her boyfriend, career, and net worth, stick with us! Amber Valletta Wiki-Bio (Parents, Siblings, & Education) Well, today we’ve collected everything you need to know about the model’s age, height, wiki-bio. Amber Valletta is dating boyfriend Charles. Also, Amber has appeared in various films, fashion magazines, and soap opera. Amber Valletta is the American Supermodel who’s already been the face of popular brands like Prada, Giorgio Armani, Chanel, Gucci, Versace, Louis Vuitton Valentino. ![]() ![]() ![]() The Moon has always been one of Destiny's most evocative locations, but the new areas in Shadowkeep-the Scarlet Keep in particular-are astonishing in their beauty. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook. But so far, Shadowkeep gets a lot of things right.įollow me on Twitter, Facebook and Instagram. There’s a lot to like here, and probably a lot more by the end including the not-yet-launched dungeon coming up. ![]() The customization part of armor 2.0 is great. The art design of the entire expansion is great. You sort of just play and see when you level up. The bonus power of the artifact is a nice little boost, though I think actually grinding the millions of XP you need to get past level 15 or so is a chore that is hard to dedicate yourself to. And even if they were broken, they go away after this season. Those have been a blast to play around with, and feel incredibly strong without being broken. I have really enjoyed the new artifact mods, whether they’re things like super cheap enhanced reloaders, or game-changing build mods like the new super void grenade build or the infinite arc melee build. The Artifact is a similarly solid experiment. It’s a lengthy, solid grind that you always feel like you’re making progress toward no matter what you do. I felt genuinely accomplished when I finally unlocked the new Phenotype ornament set, because it’s A) very good and B) I didn’t have to buy it from Eververse. The battle pass is a good way to increase engagement without really technically being a new microtransaction because the premium track comes with the seasonal content anyway, meaning you will always have it if you want to play anything in the new season. But now that I’ve used both of them in practice, I really do enjoy each of them in their own way. I didn’t quite know what to make of the new focus on XP grinding with both the seasonal artifact and the new season rank battle pass system. Overall, the game feels like it’s in a pretty solid state in both PvE and PvP, at least as much as a game like Destiny can ever truly be “balanced.” I think the changes to super and heavy in PvP have been good, however. OEM, Recluse, Mountaintop and Erentil are still dominating, and all need some work, but I’ve already written about that. ![]() I kind of like the Izanagi meta, which feels unique but not broken.Ĭrucible is…less perfect, but that’s kind of par for the course. Scouts are definitely improved, if still not exactly where they need to be. Auto rifles feel great now, so do SMGs and sidearms, if you’ve bothered to use them. I have appreciated buffs to a lot of weapon classes. Bosses feel at least a little more like bosses now rather than paper mache targets. The game has reduced (though not eliminated) instant boss burning with these changes, and I definitely think it was a good idea to kill “must have” things like an auto-reloading Well for every encounter. Players were worried about the pretty massive slate of nerfs to player buffs, enemy debuffs and super gain that were arriving with Shadowkeep, but ultimately, I think it put the game in a pretty good place. And if my theory is right, the Final Assault will be a community challenge that will require us to kill X amount of copies of the Undying Mind, similar to the Mars challenge a while back.Įven the smaller scale parts of this storytelling are good, like freeing Eris from the ghosts of her fireteam, or learning new information from the Pyramid people in the ongoing “The Gardner and the Winnower” story. It’s a reason to keep checking back in with the game to see what’s developing, and it feels like we as a community are contributing to the cause (giving Ikora Vex materials every week). The next week, we saw that it was a Vex Gate which we’re going to head into to fight the Undying mind in countless parallel timelines to end the Vex Offensive.Įven if I still have mixed feelings about the activity being taken away, I really like this Fortnite-esque style of ongoing storytelling where things change week to week leading to some big “event” to end the season. That second week, Ikora began constructing something behind her spot in the tower. ![]() ![]() ![]() If yes, please let us know what happens so we can work on it,.Have you attempted to reseat the cartridges after cleaning the cartridges electric contacts and the printheads using this link: Click here to verify under step 4 onward.Īnd the issue persists after doing all of the above, we must be able to replace the cartridge/printhead to fix the issue?ĭid you contact HP using the link sent on the private message? ![]() Thank you and have a great week the Riddle_Decipher & I'm writing on behalf of my colleague as the tech is out for the day, that said, I have reviewed your concern and the entire conversation, did some research and here's what I need to know: Good luck and keep me posted about the developments. If this helps, please mark this as “ Accepted Solutio n ” as it will help several others with the same issue and give the post a Kudos for my efforts to help. Check your forum private message box in the upper right corner next to the bell icon. I will send you a private message to assist you with the next course of action. I am being honest about it here by keeping your best interest in mind without beating around the bush. If the issue persists, then the printer needs to be replaced as it is faulty. Ignore these steps if they have been performed. ( Fixing Print Quality Problems for the HP Photosmart 7510 e-All-in-One (C311) Printer Series) if it has not yet been done by you. if it continues, then perform all the relevant steps from this link.( HP Printers - Resolving Copy Problems) and perform all the relevant steps from the section "Blank copies" now check if the issue gets resolved. Use a USB cable to update the printer’s firmware connecting it to a computer.Then update the printer’s firmware by following instructions from this link:.perform steps from the section “ Step 1: Reset the printer Perform a hard reset on the printer from this link.It looks like a hardware issue with the printer. Did this happen after a recent power outage or surge?.Brilliant troubleshooting competence and remarkable commitment have been displayed by you. I will be glad to assist you here and it will be a genuine pleasure as you've also posted for the first time. HP Instant day and a warm welcome to the HP community.Business PCs, Workstations and Point of Sale Systems.Printer Wireless, Networking & Internet.DesignJet, Large Format Printers & Digital Press.Printing Errors or Lights & Stuck Print Jobs.Notebook Hardware and Upgrade Questions. ![]() ![]() ![]() Routing is another important configuration component for endpoints that send messages. public Task StartAsync(CancellationToken cancellationToken) I ended up injecting IServiceProvider into my ConsoleHostedService class so that I could call UseRebus. NET Generic Host was a small challenge to work out as there were no examples for it. This was the part that gave me the most challenges, in creating my example.įiguring out how to call UseRebus when using the. In the start method, it calls the UseRebus extension method on the service provider to initialize Rebus. The block below is from the hosted service class ConsoleHostedService. Transport(t => t.UseAmazonSQS("ServerMessages" ConfigureServices((hostContext, services) => ![]() private static async Task Main(string args) This wires up a hosted service which is not Rebus specific, but there is some important Rebus initialization code in that hosted service we will see in the next section. In my example I also included the AddHostedService extension method. In more complex examples, this is where you will configure things like scale out, persistence, routing etc. This is where you configure the logging and transport in my example. To configure Rebus, the AddRebus extension method is where most of the magic is. This scans the assembly that contains one your message handlers you provide and registers all of the handlers in that assembly. To register the handlers I used services.AutoRegisterHandlersFromAssemblyOf(). This example is from the server side endpoint which consumes messages from the ServerMessages queue and handles them with the appropriate message handler. ![]() There are two sections of the host builder below that are specific to Rebus. To get started, we need to wire up a host builder. There is a docker-compose file at the root of that repo that you can use to fire up a mock of AWS SQS for the transport. Note that I'm using LocalStack running in Docker to provide the transport in my full example project you can find in GitHub. NET Generic Host for console applications, but it was relatively easy to figure it out. There were no direct examples I could find to set up the. I believe this is the best way to wire up a console application and seems to be the direction everything. In my example, I really wanted to use the. Of course Rebus has a good set of example projects, but I built my own just as a way to explore the framework. I created a quick simple example project that is available on GitHub. There are no published prices for Rebus Pro, and I will be interested in learning about what that pricing looks like. Like many opensource projects, there is an option to purchase professional support and the Rebus monitoring solution Fleet Manager comes as part of the professional support contract. This means that each library is light and focused.Īnother tenant of Mogen's vision is that Rebus is free opensource. The really good news is that Rebus leverages a set of componentized libraries to implement features. It is a framework in the sense that it is feature rich and supports multiple persistence and messaging platforms. I have found that he nailed the painless configuration, but thankfully I would describe Rebus as a framework as it exists today. In that same video he explained that he wanted to make the configuration of Rebus as painless as possible and that it is a lightweight library vs a framework. When I checked out the contributors in GitHub I found that while Mogens is definitely the primary contributor there is definitely other contributors. Rebus is founded by Mogens Heller Grabe and according to one of his talks I found on YouTube there are about 100 contributors to Rebus. It is a feature rich opensource (free) framework that has options for professional support and even a solution for monitoring your Rebus solution. When I finally dug into Rebus, I was amazed at what I found. I had heard of it in passing and the reputation was that it needed time to mature. Until a few weeks ago, I only had a vague awareness of Rebus. Since Rebus seemed to be similar to NServiceBus and MassTransit I started there. NET Service Bus space that I felt deserved a closer look. Recently, I became aware of two other options in the. It has just not compared with NServiceBus as far as features, documentation and support when I evaluated in the past. I've checked out MassTransit a number of times in the past and I'm probably due to give it another look. That framework or technology that didn't impress when you first looked at it might have matured while you were not looking and now it is a real contender. That said, I learned long ago in the rapidly changing world of software development that you need to reevaluate your options on regular basis. If you have read my blog articles, you will see that I am a huge fan of NServiceBus and have a considerable amount of experience with using it on projects. ![]() |
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